Guest Post: Spore Galactic Adventures
Posted by austinreynolds on July 15, 2009
In attempting to combine a game similar to the Sims involving Darwin’s theory of evolution, Spore initially allowed users to create a creature out of cells and simply allow it to evolve throughout the course of the game. However, the newest addition to the game, Spore Galactic Adventures, allows users to now create their own environments and manipulate their characters better than ever before. Highly anticipated by gamers and scientists alike, the original Spore game allowed users to fully appreciate the theory of evolution, although it fell short on delivering any sort of content like the Sims did. Not including any type of further adventure for its users, the game was forced to come up with its newest edition in order to allow users to participate in more activities.
Allowing gamers to express their own creativity is the best part of many games similar to Spore, which is why it needed this sequel of sorts to boost its ratings. Many users already develop their own creatures and buildings in the original Spore which set the town for the adventure creation capabilities which Spore Galactic Adventures offers to them. These new adventures allow the charms of the evolving-creature stage to be let into the space stage in another welcome sense of progression. The adventure creator is much more difficult than the creature creator, although after experimenting with it for a while, you will truly get a handle on it. The ability to customize your own planet as well as molding the environments within it is a must need for this type of video game. As many reviews have stated: “before, you got to play as God and architect; now, you get to play as game designer too.”
In this video game era that features games like Call of Duty and Resident Evil, another game that allows you to create an atmosphere and character is a welcome addition to the many violent games that have overtaken our consoles. Appealing to its own audience, Spore may not be for everyone, but can serve as a welcome break from a simple killing game, and allow you to actually take the time to think about what you want to create. So often now, games are created that serve no purpose other than to appeal to the masses of older gamers who simply want to shoot, kill, and destruct; creating a game that allows you to manipulate your surroundings and determine your outcome is one that should be applicable for users of all ages.
This post was contributed by Sarah Russel, who writes about the online college degrees. She welcomes your feedback at SarahRussel1234 at gmail.com